Using fibers' scheduler instead of using `(timeout ...)`

Hello David.

In your game-jam-prototype project you are using (timeout update-callback dt)) to recompute next game state.

I wonder if its possible to use fibers’ own scheduler instead somehow. Have you any thoughts on it?

P.S. I have just review new changes in the main branch and its wonderful to have fibers in Hoot.

Fibers ultimately uses setTimeout, as well. While it is exciting that fibers has landed in main, it’s still a work-in-progress and not ready for general usage at this time. The game jam template is intended to be used with the current stable release which is 0.4.1.