Hi,
I have tried using GUILE_LOAD_PATH
with guild compile-wasm …
, but it failed with a “module not found”.
Is there another environment variable like GUILE_LOAD_PATH
but for guild
?
Many thanks,
Yuval Langer.
Hi,
I have tried using GUILE_LOAD_PATH
with guild compile-wasm …
, but it failed with a “module not found”.
Is there another environment variable like GUILE_LOAD_PATH
but for guild
?
Many thanks,
Yuval Langer.
guild
is the general Guile build tool. Hoot extends it. To add to the Hoot load path you can either use the -L
flag or the HOOT_LOAD_PATH
environment variable.
I have written a bug report about it instead of a patch because I am not knowledgeable enough to actually adapt the GNU Guile manual into the Spritely Hoot manual, but I hope it helps a tiny bit.