Hi,
I have tried using GUILE_LOAD_PATH with guild compile-wasm …, but it failed with a “module not found”.
Is there another environment variable like GUILE_LOAD_PATH but for guild?
Many thanks,
Yuval Langer.
Hi,
I have tried using GUILE_LOAD_PATH with guild compile-wasm …, but it failed with a “module not found”.
Is there another environment variable like GUILE_LOAD_PATH but for guild?
Many thanks,
Yuval Langer.
guild is the general Guile build tool. Hoot extends it. To add to the Hoot load path you can either use the -L flag or the HOOT_LOAD_PATH environment variable.
I have written a bug report about it instead of a patch because I am not knowledgeable enough to actually adapt the GNU Guile manual into the Spritely Hoot manual, but I hope it helps a tiny bit.