Hello!
This is a recap of the stuff I talked about at DWeb. I was encouraged by Dave Thompson to post something like this here, so I shall.
I’ve been mostly interested in peer-to-peer technology for game development. I’m really interested in the type of fun projects the Spritely institute have been involved in, as it’s the type of things I would like to make. However, my main interest in peer-to-peer game development is letting players host their own servers without the need of port-forwarding or VPNs, which if you’ve ever had to host a Minecraft server for your friends can be a bit of a pain.
You can see my slides on this topic here: WebRTC Games - Google Slides
The big takeaway I want you to take from my slides is that you can do games and apps that run on BOTH browser AND native using the EXACT same codebase (currently with C/C++ or Go) through WebAssembly.
The biggest game I know that does this is Hypersomnia: GitHub - TeamHypersomnia/Hypersomnia: Multiplayer top-down shooter made from scratch in C++. Play in your Browser! https://hypersomnia.io Made in 🇵🇱
(Again, I’d recommend you read through my slides for more information about all of this, and feel free to ask me more questions about this stuff)