# Spritely Goblins v0.13.0: Object Persistence and Easier IO!

**URL:** <https://community.spritely.institute/t/spritely-goblins-v0-13-0-object-persistence-and-easier-io/477>\
**Category:** Spritely Goblins\
**Tags:** persistence\
**Created:** [April 24, 2024, 2:52pm UTC](https://community.spritely.institute/t/spritely-goblins-v0-13-0-object-persistence-and-easier-io/477 "2024-04-24T14:52:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![cwebber](https://yyz2.discourse-cdn.com/flex030/user_avatar/community.spritely.institute/cwebber/32/9_2.png) [@cwebber](https://community.spritely.institute/u/cwebber)\
**Post date:** [April 24, 2024, 2:52pm UTC](https://community.spritely.institute/t/spritely-goblins-v0-13-0-object-persistence-and-easier-io/477/1 "2024-04-24T14:52:36Z")

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We are pleased to announce the release of [Spritely Goblins v0.13.0](https://spritely.institute/news/spritely-goblins-v0130-object-persistence-and-easier-io.html)! Goblins has gotten much more powerful in this release with its new persistence system (I see there’s [already a thread about it on the forum](https://community.spritely.institute/t/persistence-design-details/476/2), planning on replying to that in a few!) and its new IO abstraction. These were two of the most desired features for Goblins: a way to resume a program later, and a way to handle external IO in a way that’s goblins’y.

There’s a lot of exciting stuff in this release! We can’t wait to see what people build with it!
