# Spritely Goblins v0.11.0 released: time travel distributed debugging and more!

**URL:** <https://community.spritely.institute/t/spritely-goblins-v0-11-0-released-time-travel-distributed-debugging-and-more/247>\
**Category:** Architecture\
**Tags:** ocaps, debugging\
**Created:** [May 8, 2023, 5:16pm UTC](https://community.spritely.institute/t/spritely-goblins-v0-11-0-released-time-travel-distributed-debugging-and-more/247 "2023-05-08T17:16:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![frandallfarmer](https://yyz2.discourse-cdn.com/flex030/user_avatar/community.spritely.institute/frandallfarmer/32/3_2.png) [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Post date:** [May 8, 2023, 5:16pm UTC](https://community.spritely.institute/t/spritely-goblins-v0-11-0-released-time-travel-distributed-debugging-and-more/247/1 "2023-05-08T17:16:51Z")

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# Spritely Goblins v0.11.0 released: time travel distributed debugging and more!

We are delighted to announce the v0.11.0 release of our distributed programming environment, [Spritely Goblins](https://spritely.institute/goblins/)!

Highlights from this release:

- A new [time-traveling distributed debugger](https://spritely.institute/news/introducing-a-distributed-debugger-for-goblins-with-time-travel.html)
- Substantially improved documentation and docstrings
- Several more actor-lib modules ported from Racket to Guile
- Updates to OCapN code

> **[Spritely Goblins v0.11.0 released: time travel distributed debugging and more!...](https://spritely.institute/news/spritely-goblins-v0-11-0-released-time-travel-distributed-debugging-and-more.html)**
