# Introductions & Rust Goblins implementation

**URL:** <https://community.spritely.institute/t/introductions-rust-goblins-implementation/837>\
**Category:** Uncategorized\
**Created:** [June 27, 2026, 4:05pm UTC](https://community.spritely.institute/t/introductions-rust-goblins-implementation/837 "2026-06-27T16:05:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![binette](https://avatars.discourse-cdn.com/v4/letter/b/e9a140/32.png) [@binette](https://community.spritely.institute/u/binette)\
**Post date:** [June 27, 2026, 4:05pm UTC](https://community.spritely.institute/t/introductions-rust-goblins-implementation/837/1 "2026-06-27T16:05:13Z")

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Hello everyone!

My name is Binette, I’m a computer engineering student, and I’m planning of implementing the Goblins protocol in Rust!

I’ve been interested in Spritely and its ecosystem for about a year now, but I’ve never engaged with the community, and I’ve decided to change that!

Currently, I’m working on implementing stage0 of Goblins, and although I work really slowly, I have made quite some progress!

All this to say, if anyone is working on something similar, has any advice, or even just wants to say hi, comment below! 😃

I hope I get to know you all better!
