# Latest

**URL:** https://community.spritely.institute/latest.md?page=6

[Latest](https://community.spritely.institute/latest.md) · [Categories](https://community.spritely.institute/categories.md) · [Tags](https://community.spritely.institute/tags.md)

**Page:** 7

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## [Memorial for Ian Denhardt (zenhack, @isd)](https://community.spritely.institute/t/memorial-for-ian-denhardt-zenhack-isd/301)

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**Author:** [@fare](https://community.spritely.institute/u/fare)\
**Replies:** 0\
**Last updated:** [October 17, 2023, 6:20pm UTC](https://community.spritely.institute/t/memorial-for-ian-denhardt-zenhack-isd/301 "2023-10-17T18:20:58Z")

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Memorial for @isd this Saturday October 21, 2023 at 2pm EST, in Winchester, MA, with a livestream: https://pattyshepard.github.io/Memorial-Page-for-Ian/

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## [Quick Echo using prelay netlayer](https://community.spritely.institute/t/quick-echo-using-prelay-netlayer/408)

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**Author:** [@vivi](https://community.spritely.institute/u/vivi)\
**Replies:** 1\
**Last updated:** [February 1, 2024, 10:25pm UTC](https://community.spritely.institute/t/quick-echo-using-prelay-netlayer/408 "2024-02-01T22:25:15Z")

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I created an echo test app that uses the Prelay netlayer. Made a detailed README with info on this. Check it out here!

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## [A source of UI inspiration from Ink & Switch](https://community.spritely.institute/t/a-source-of-ui-inspiration-from-ink-switch/320)

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**Author:** [@jfred](https://community.spritely.institute/u/jfred)\
**Replies:** 6\
**Last updated:** [January 30, 2024, 6:23pm UTC](https://community.spritely.institute/t/a-source-of-ui-inspiration-from-ink-switch/320 "2024-01-30T18:23:04Z")

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I went down a bit of an end-user programming rabbit hole again and stumbled upon this article from Ink & Switch. It strikes me that the explorations they’ve done there might align well with the types of things you’re in…

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## [Feedback on ocapn/netlayers interface](https://community.spritely.institute/t/feedback-on-ocapn-netlayers-interface/407)

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**Author:** [@vivi](https://community.spritely.institute/u/vivi)\
**Replies:** 1\
**Last updated:** [January 29, 2024, 10:21pm UTC](https://community.spritely.institute/t/feedback-on-ocapn-netlayers-interface/407 "2024-01-29T22:21:18Z")

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I was speaking with Christine (who is my partner, for more context) today about issues I faced with setting up a simple app with Goblins that uses ocapn and the new Prelay netlayer. I would like to more widely distribute…

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## [Request a meeting in Brussels!](https://community.spritely.institute/t/request-a-meeting-in-brussels/398)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 0\
**Last updated:** [January 22, 2024, 11:51pm UTC](https://community.spritely.institute/t/request-a-meeting-in-brussels/398 "2024-01-22T23:51:25Z")

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We’ll be at FOSDEM 2024 and Guix Days in Brussels during the first week of February. This Topic is instructions for folks to let us know that they’d like to meet in person while we are there! (See the blog post for more …

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## [Blog Post: Spritely Goblins v0.12.0 Released: Two new netlayers join the OCapN family and more!](https://community.spritely.institute/t/blog-post-spritely-goblins-v0-12-0-released-two-new-netlayers-join-the-ocapn-family-and-more/396)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 0\
**Last updated:** [January 22, 2024, 4:52pm UTC](https://community.spritely.institute/t/blog-post-spritely-goblins-v0-12-0-released-two-new-netlayers-join-the-ocapn-family-and-more/396 "2024-01-22T16:52:17Z")

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We’re excited to announce the v0.12.0 release of Spritely Goblins! The highlights of this release: New Prelay netlayer New TCP-TLS netlayer Various fixes and enhancements to CapTP support A new Queue (FIFO) actor i…

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## [Submission time! Today is the day that EC was unshackled!](https://community.spritely.institute/t/submission-time-today-is-the-day-that-ec-was-unshackled/178)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 2\
**Last updated:** [January 18, 2024, 12:59am UTC](https://community.spritely.institute/t/submission-time-today-is-the-day-that-ec-was-unshackled/178 "2024-01-18T00:59:12Z")

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There will be a public declaration soon, but for reasons that will be made clear, I wanted @everyone here to know that today OpenText signed the paperwork that opens all EC IP, this includes The Palace, and Onlive Techn…

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## [Announcement: Upcoming changes for forum access February 2024](https://community.spritely.institute/t/announcement-upcoming-changes-for-forum-access-february-2024/372)

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**Author:** [@wobbuffet](https://community.spritely.institute/u/wobbuffet)\
**Replies:** 0\
**Last updated:** [December 22, 2023, 8:50pm UTC](https://community.spritely.institute/t/announcement-upcoming-changes-for-forum-access-february-2024/372 "2023-12-22T20:50:22Z")

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Hi everyone, and happy winter holiday season! :snowman: The Institute would like to share with you our intention to make this discourse forum publicly accessible at the start of February. This change would mean that peo…

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## [Blog Post: Having a Hoot at the Lisp Game Jam: A Tale of Two Daves](https://community.spritely.institute/t/blog-post-having-a-hoot-at-the-lisp-game-jam-a-tale-of-two-daves/343)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 0\
**Last updated:** [December 7, 2023, 7:43pm UTC](https://community.spritely.institute/t/blog-post-having-a-hoot-at-the-lisp-game-jam-a-tale-of-two-daves/343 "2023-12-07T19:43:15Z")

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This October, several teams and individuals gathered online to create sixteen games over the course of ten days for the biannual Lisp Game Jam. The earliest recorded instance of the jam took place in 2010, then interm…

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## [Blog Post: Guile Hoot v0.2.0 released](https://community.spritely.institute/t/blog-post-guile-hoot-v0-2-0-released/336)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 0\
**Last updated:** [November 30, 2023, 6:49pm UTC](https://community.spritely.institute/t/blog-post-guile-hoot-v0-2-0-released/336 "2023-11-30T18:49:57Z")

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We are excited to announce the release of Guile Hoot v0.2.0! Hoot is a Scheme to WebAssembly compiler backend for Guile, as well as a general purpose WebAssembly toolchain. In other words, Scheme in the browser! It ha…

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## [Is Hoot scope creep? What is Spritely's scope?](https://community.spritely.institute/t/is-hoot-scope-creep-what-is-spritelys-scope/304)

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**Author:** [@ckie](https://community.spritely.institute/u/ckie)\
**Replies:** 7\
**Last updated:** [November 20, 2023, 10:57pm UTC](https://community.spritely.institute/t/is-hoot-scope-creep-what-is-spritelys-scope/304 "2023-11-20T22:57:14Z")

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Hi! So as far as I understand, Hoot was the next logical step in porting Goblins & friends to the web; I think that could maybe work (and I’m sure the team has put much more thought into it!) 1) but besides Figma I can’t…

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## [Blog Post: Introducing OCapN, interoperable capabilities over the network](https://community.spritely.institute/t/blog-post-introducing-ocapn-interoperable-capabilities-over-the-network/327)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 0\
**Last updated:** [November 16, 2023, 7:41pm UTC](https://community.spritely.institute/t/blog-post-introducing-ocapn-interoperable-capabilities-over-the-network/327 "2023-11-16T19:41:45Z")

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https://spritely.institute/files/talks/static/ocapn-handoff-wip1.gif(image larger than 4 MB) OCapN (Object Capability Network) is a new protocol to add support for secure, seamless, and distributed (often peer-to-peer)…

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## [Job Opening: Open Source Developer Relations Manager](https://community.spritely.institute/t/job-opening-open-source-developer-relations-manager/293)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 1\
**Last updated:** [October 26, 2023, 5:23pm UTC](https://community.spritely.institute/t/job-opening-open-source-developer-relations-manager/293 "2023-10-26T17:23:37Z")

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Open Source Developer Relations Manager Full Time Salary. 100% remote position. Non-profit organization. USA resident only. Reports to the Executive Director (dotted line to CTO) Job Description Become a part of Inter…

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## [Guile Hoot v0.1.0 released!](https://community.spritely.institute/t/guile-hoot-v0-1-0-released/298)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 2\
**Last updated:** [October 23, 2023, 4:02pm UTC](https://community.spritely.institute/t/guile-hoot-v0-1-0-released/298 "2023-10-23T16:02:01Z")

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We are excited to announce the first official release of Guile Hoot, v0.1.0! Hoot is a Scheme to WebAssembly compiler backend for GNU Guile, as well as a general purpose WebAssembly toolchain. In other words, Scheme in…

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## [Ian Denhart has passed away](https://community.spritely.institute/t/ian-denhart-has-passed-away/281)

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**Author:** [@cwebber](https://community.spritely.institute/u/cwebber)\
**Replies:** 1\
**Last updated:** [October 17, 2023, 6:22pm UTC](https://community.spritely.institute/t/ian-denhart-has-passed-away/281 "2023-10-17T18:22:02Z")

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I am very, very sorry to announce that Spritely community member, ocap enthusiast, Sandstorm and Cap’N Proto developer, OCapN active participant and consensus builder, FOSS advocate, and kind and wonderful human being @i…

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## [Blog Post: Scheme in the browser: A Hoot of a tale](https://community.spritely.institute/t/blog-post-scheme-in-the-browser-a-hoot-of-a-tale/297)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 0\
**Last updated:** [October 10, 2023, 6:35pm UTC](https://community.spritely.institute/t/blog-post-scheme-in-the-browser-a-hoot-of-a-tale/297 "2023-10-10T18:35:35Z")

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Scheme in the browser: A Hoot of a tale Spritely Institute – Tue 10 October 2023 Hey there, it’s been awhile! We’re back to share some more exciting news about Guile Hoot, a WebAssembly toolchain and Scheme→WASM compi…

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## [Another project worth looking at?](https://community.spritely.institute/t/another-project-worth-looking-at/292)

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**Author:** [@alanhkarp](https://community.spritely.institute/u/alanhkarp)\
**Replies:** 0\
**Last updated:** [September 20, 2023, 5:26pm UTC](https://community.spritely.institute/t/another-project-worth-looking-at/292 "2023-09-20T17:26:16Z")

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Intended to be a game platform, not social media, but it does have some similar design goals. Distributed, P2P and differences, identity-based, local first.

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## [NEED HELP: Applying for the NSF POSE (Phase II) Grant](https://community.spritely.institute/t/need-help-applying-for-the-nsf-pose-phase-ii-grant/283)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 1\
**Last updated:** [August 2, 2023, 10:50pm UTC](https://community.spritely.institute/t/need-help-applying-for-the-nsf-pose-phase-ii-grant/283 "2023-08-02T22:50:54Z")

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We need your help (see below…) The Institute is applying for a $1.5m NSF POSE grant - The overarching vision of POSE is that proactive and intentional formation of managing organizations will ensure a broader and more…

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## [DWebCamp and Decentralized Community Pattern Lanuage](https://community.spritely.institute/t/dwebcamp-and-decentralized-community-pattern-lanuage/245)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 21\
**Last updated:** [August 1, 2023, 7:29am UTC](https://community.spritely.institute/t/dwebcamp-and-decentralized-community-pattern-lanuage/245 "2023-08-01T07:29:44Z")

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Several of us from Spritely Institute (@cwebber @dthompson and myself) will be attending DWebCamp June 21-25. We’d like to tap the audience there on several topics. I was thinking of leading a session on the topic of cr…

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## [Need Nerd Sniping Ammo](https://community.spritely.institute/t/need-nerd-sniping-ammo/265)

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**Author:** [@aschrijver](https://community.spritely.institute/u/aschrijver)\
**Replies:** 2\
**Last updated:** [July 25, 2023, 7:48pm UTC](https://community.spritely.institute/t/need-nerd-sniping-ammo/265 "2023-07-25T19:48:40Z")

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I weave in public and try to connect people and interests that may overlap or complement each other. Spritely is among many initiatives I follow and make other people aware of. However, I am not an expert on the topics o…

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## [Confusion about bcom](https://community.spritely.institute/t/confusion-about-bcom/278)

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**Author:** [@vivi](https://community.spritely.institute/u/vivi)\
**Replies:** 2\
**Last updated:** [July 10, 2023, 12:32am UTC](https://community.spritely.institute/t/confusion-about-bcom/278 "2023-07-10T00:32:02Z")

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I am running into some conceptual confusion about bcom that I wanted to document here as part of my process towards understanding Goblins. It took me a while to realize that bcom can only be called at a tail position, a…

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## [Blog Post: Lisp Game Jam - "Wireworld" - Hoot's low level WASM tooling in action](https://community.spritely.institute/t/blog-post-lisp-game-jam-wireworld-hoots-low-level-wasm-tooling-in-action/268)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 1\
**Last updated:** [June 13, 2023, 6:03pm UTC](https://community.spritely.institute/t/blog-post-lisp-game-jam-wireworld-hoots-low-level-wasm-tooling-in-action/268 "2023-06-13T18:03:21Z")

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This blogpost focuses on our second Spring Lisp Game Jam 2023 entry, wasm4-wireworld, an implementation of Wireworld on top of Hoot’s lower-level assembly tools which are a part of our Guile → WASM project to bring Spr…

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## [Blog Post: Lisp Game Jam - "Fantasary" - prototyping an object world (& TCP netlayer)](https://community.spritely.institute/t/blog-post-lisp-game-jam-fantasary-prototyping-an-object-world-tcp-netlayer/266)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 0\
**Last updated:** [June 7, 2023, 11:22pm UTC](https://community.spritely.institute/t/blog-post-lisp-game-jam-fantasary-prototyping-an-object-world-tcp-netlayer/266 "2023-06-07T23:22:42Z")

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\[This blog post will be promoted on social media tomorrow morning, but the crew here get to see it first!\] Spritely participated in the Spring Lisp Game Jam 2023 last week. We submitted not one, but two, entries. Thi…

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## [Pan Chasinga: Getting Started with Goblins](https://community.spritely.institute/t/pan-chasinga-getting-started-with-goblins/263)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 0\
**Last updated:** [May 31, 2023, 5:41pm UTC](https://community.spritely.institute/t/pan-chasinga-getting-started-with-goblins/263 "2023-05-31T17:41:39Z")

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Pan Chasinga @pancy has posted a nice little introduction:

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## [Evolving Usernames on Discord - a chance to promote local naming?](https://community.spritely.institute/t/evolving-usernames-on-discord-a-chance-to-promote-local-naming/253)

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**Author:** [@dckc](https://community.spritely.institute/u/dckc)\
**Replies:** 3\
**Last updated:** [May 31, 2023, 1:21am UTC](https://community.spritely.institute/t/evolving-usernames-on-discord-a-chance-to-promote-local-naming/253 "2023-05-31T01:21:52Z")

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I just ran across… Evolving Usernames on Discord Here’s hoping for time to elaborate. Meanwhile, for (my) reference… Pet Daemon by kriskowal · Pull Request #1413 · endojs/endo “global naming is at best a necessary e…

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## [Directly compiling Scheme to WebAssembly: lambdas, recursion, iteration!](https://community.spritely.institute/t/directly-compiling-scheme-to-webassembly-lambdas-recursion-iteration/262)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 0\
**Last updated:** [May 30, 2023, 8:59pm UTC](https://community.spritely.institute/t/directly-compiling-scheme-to-webassembly-lambdas-recursion-iteration/262 "2023-05-30T20:59:52Z")

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It’s been just over three months since we announced the Guile on WebAssembly project (codenamed Hoot). Since then we’ve brought on two fantastic hackers to develop the project and progress has been quick. We now are…

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## [Introducing: A distributed debugger for Goblins with time travel! (aka Causeway Live!)](https://community.spritely.institute/t/introducing-a-distributed-debugger-for-goblins-with-time-travel-aka-causeway-live/232)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 1\
**Last updated:** [May 3, 2023, 4:47am UTC](https://community.spritely.institute/t/introducing-a-distributed-debugger-for-goblins-with-time-travel-aka-causeway-live/232 "2023-05-03T04:47:35Z")

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\[UPDATED with new, easier to understand vat names: Player, Monster, and Cave!\] Debugging distributed programs is difficult, but we’ve been hard at work developing tools to make it easier within the Goblins object capabi…

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## [Spritely Goblins v0.11.0 released: time travel distributed debugging and more!](https://community.spritely.institute/t/spritely-goblins-v0-11-0-released-time-travel-distributed-debugging-and-more/247)

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**Author:** [@frandallfarmer](https://community.spritely.institute/u/frandallfarmer)\
**Replies:** 0\
**Last updated:** [May 8, 2023, 5:16pm UTC](https://community.spritely.institute/t/spritely-goblins-v0-11-0-released-time-travel-distributed-debugging-and-more/247 "2023-05-08T17:16:51Z")

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Spritely Goblins v0.11.0 released: time travel distributed debugging and more! We are delighted to announce the v0.11.0 release of our distributed programming environment, Spritely Goblins! Highlights from this release: …

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## [Giant Global Graph and FOAF](https://community.spritely.institute/t/giant-global-graph-and-foaf/106)

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**Author:** [@alanhkarp](https://community.spritely.institute/u/alanhkarp)\
**Replies:** 6\
**Last updated:** [May 7, 2023, 9:23pm UTC](https://community.spritely.institute/t/giant-global-graph-and-foaf/106 "2023-05-07T21:23:06Z")

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Are you guys familiar with the Giant Global Graph and FOAF? They seem relevant to Spritley although not central.

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## [WIP Horton implementation in Goblins](https://community.spritely.institute/t/wip-horton-implementation-in-goblins/177)

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**Author:** [@jfred](https://community.spritely.institute/u/jfred)\
**Replies:** 3\
**Last updated:** [April 22, 2023, 1:26am UTC](https://community.spritely.institute/t/wip-horton-implementation-in-goblins/177 "2023-04-22T01:26:24Z")

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I’ve been working on an implementation of Horton in Goblins lately. The code lives here: ~jfred/goblins-test (master): horton.rkt - sourcehut git It’s still only slightly more sophisticated than the barebones version de…

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